VR in Fashion & Entertainment

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Provide Engaging, Interactive, Memorable Experiences Anywhere / Anytime by Utilizing the Power of Virtual Reality

Audience: Everyone

Goal: To provide engaging, interactive, memorable VR content to consumers.

Current Situation: With Facebook, HTC, PlayStation and Google all releasing new VR headsets last year – in additional to iOS, Android, and Google Cardboard VR capabilities – there is a desire for good VR entertainment content. Companies can leverage this to connect in a unique way with customers.

Why Gap Occurred ? 

There are a limited number of VR developers and the costs can rapidly accrue.

 

VR in Marketing

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Audience : Agencies and consultants in the marketing space.

Goal : To offer clients exceptional VR experiences they can use for customer acquisition or engagement.

Current Situation : There’s large demand by clients for VR applications, but most digital marketing firms do not have the personnel or technical skills to meet the demand.

Why Gap Occurred ?

Creating VR applications has historically required specialized engineering knowledge, causing agencies to outsource to expensive 3rd parties or risk losing clients to VR specialty agencies.

Solution :

Utilize VR to expand client offering to include VR app creation and distribution.

  • High Quality 360 Interactive Video Champaign with utilizing Gear VR
    • Best match for having traffic offline events
  • Casual 360 Video/Images for iOS, Android with Google Cardboard
    • Publish to the iTunes or Google Play Stores for widest distribution
  • Directly embed VR into your web pages for widest distribution

VR in Media / Communication

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Communicate  with Audiences Through Powerful, Immersive and Interactive Virtual Reality Experiences by using Virtual Reality.

Audience : Media, Journalists, Everyone who needs to communicate effectively.

Goal : To provide multi-media information in a unique, immersive way.

Current Situation : While video is now a very popular way of communicating, VR is the next great breakthrough in the space.

Why Gap Occurred ?

Professionals are unaware of how simple it is to create and distribute VR apps for communication purposes.

Solution :

Strong and immersive messaging delivery with Gear VR

  • High Quality 360 Video via Gear VR
    • Self-distribute to local Gear VR for a small group of people

Quickly and easily distribute VR messaging

  • Directly embed VR into your web pages for widest distribution

VR in Architecture / Engineering

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Effective and Intuitive Communication Utilizing Immersive Virtual Tours.

Audience : Architects, Engineering Firm Project Managers and Designers.

Goal : To communicate architecture or engineering plans, facts, expected side effects, etc effectively with professionals and non-professionals. These can be viewed by colleagues, clients, government officials, community, and the general public.

Current Situation : Physical miniature or 3D computer graphic-rendered  images or videos are not intuitive enough to communicate with non-professional people.

Why Gap Occurred ?

Average people cannot convert 2d sequences into 3d or miniature into true scale in their brain.

Solution :

Introduce VR experiences by utilizing 360 stereoscopic panoramic images that can be rendered by  popular software like Autodesk, VRay, and Lumion.

  • High Quality 360 Video / Images with Gear VR
    • Best suited for small audience of viewers
    • Gear VR is a handy portable VR headset, but much more powerful than Google Cardboard
  • High Quality 360 apps with Google Cardboard for wide distribution

VR in Real Estate

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Immersive Virtual Tours to Approach Potential Buyers Anywhere / Anytime, Leading to Faster Sales.

Audience : Buyer’s Agents and Seller’s Agents

Goal : To give immersive home tours to potential buyers, leading to faster sales.

Current Situation : Real estate is a very competitive market, where VR home tours can significantly speed up the home sale process, particularly to buyers from far away or that are buying as an investment property. Not every agent is utilizing VR currently, though.

Why Gap Occurred ?

Most real estate agents feel they don’t have the time, budget, or technical expertise to put together a virtual home tour.

Solution:

Utilize InstaVR’s platform to quickly create VR home tours and distribute them widely.

  • High Quality 360 Video/Images for iOS, Android, Gear VR and Google Cardboard
    • Augment your home tour with value-added hotspots.
    • One-click publish across multiple platforms.
    • Publish to the iTunes or Google Play Stores for wider distribution, if desired
  • Directly embed your home tour VR into your agent web page

VR in Tourism

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Generate Interest Among Potential Visitors Anywhere / Anytime by Utilizing Virtual Tours.

Audience : Convention & Visitor Bureaus, Theme Parks, Entertainment Events, Sporting Venues.

Goal : To generate interest among potential visitors by creating Virtual tours and featurettes.

Current Situation : VR tours are a great asset for marketing departments to increase real-life visits to vacation destinations. Tourism professionals need a simple way to promote and distribute their app though.

Why Gap Occurred ?

While sales of 360 cameras have significantly increased, the actual captured images and videos are not easily distributable in raw form.

Solution :

Utilize InstaVR’s platform to easily create immersive tours that can you can distribute widely.

  • High Quality 360 Video/Images for iOS, Android, Gear VR and Google Cardboard
    • Augment your VR tours with informational multi-media hotspots
    • Directly embed 360 tours directly on your web page

VR in Education

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Memorable Education Utilizing the Power of Virtual Reality.

Audience : Teachers and students – from elementary school through post-graduate.

Goal : To offer educators the opportunity to create engaging, immersive VR experiences to share with students. To offer students the opportunity to engage in hands-on learning, creating memorable, educational VR apps that can be shared in-class or worldwide.

Current Situation : Both students and teachers have a hunger for technology that will make learning more engaging. VR provides an unparalleled educational opportunity for students. However, virtually no students or teachers are equipped with the technical knowledge to create a VR app themselves.

Why Gap Occurred ?

Creating VR historically has required engineering knowledge that that was not accessible to a typical teacher or student.

Solution :

  • High Quality 360 Video/Images for iOS, Android, Gear VR and Google Cardboard
    • Publish to the iTunes or Google Play Stores for wider distribution
  • Directly embed VR into your web pages for widest distribution